1/20/2024 0 Comments Sally tangle tower![]() Yes, that self-compliment really was just to transition to this image. And that is something I can very rarely say (because I am quite good at figuring things out, you see). Yet, I still didn't see the ending coming at all. Without Spoilers!Īs I progressed through the game, the plot only got thicker and thicker when I started pointing fingers based on past conversations and their reactions to certain items I showed and people I mentioned. Grimoire and Sally navigate the mansion, solve puzzles and speak to suspects.Ī jigsaw-paintbrush-reordering puzzle needed to unlock a clue. The hint system makes the puzzles challenging enough to be interesting to solve, but not too challenging that you'll have to look up a walkthrough in frustration. Though all the puzzles were intuitive with clear instructions, your trusty sidekick Sally also gave you clear hints if you got the solution wrong, and the hints get progressively more pointed until they give you everything but the correct answer. These puzzles were unexpectedly fun and made a fair amount of sense relative to the environment.Įach one, like the characters, was unique, and there was no repetitive button pressing or getting stuck with no help. In order to get key clues, I needed a sharp eye to spot small items laying around, but mostly I had to solve puzzles - sometimes multiple - in each room of the house. I cannot possibly capture the essence of what they say in mere screenshots, but here's one that made me laugh out loud - you'll have to play to get the context and laugh with me.Įnvironment Exploration and Puzzling ProblemsĪnother feature that I loved about this game was that I could click just about anything in the environment, even a bear-lizard-fish statue that seemed like background decor, and get a reaction out of Grimoire and Sally - be assured that I made full use of this just to hear their witty and hilarious back-and-forth comments. Their dialogue, combined with Grimoire's silliness and Sally's tough attitude, made the whole experience some of the most fun I've had with a dialogue-heavy game in a long time. ![]() Whether it was a glowing fruit, or cracked paints, or the other mysterious detective outside, I could ask each character about any item or suspect whether they were personally related to them or not, and they'd have something interesting and distinct to their personality to say about it. I couldn't wait to see their responses to yet another off-putting item I picked up or what they had to say about a new person I had met. ![]() But in Tangled Tower, interacting with the characters was one of the highlights. In many games, talking to characters is a necessary chore to figure out the story. ![]() Each character had a distinct, poignant personality, but each also had a secret to hide and a past they wouldn't confide so easily, requiring me to find evidence around the mansion and make correct inferences with Grimoire and Sally to get the whole truth out of suspects.ĭuring the investigation and questioning of suspects, you'll often have to help Grimoire and Sally infer what happened based on your clues and known suspects thus far in order to get suspects to talk. The figurative tangled-ness of the tower became increasingly clear as I, playing as the detective Grimoire with his sidekick Sally, searched for clues to the murder of Freya Fellow and talked to suspects in the mansion. Though the towers themselves are fairly normal and untangled, the lives of the residents is where the true tangle lies. ![]() In the Tangled Tower mansion, there is one tower for each family, the Fellows and the Pointers, residing inside. Tangle Tower is not tangled only in name despite the two towers of the mansion not being tangled at all. ![]()
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